It’s a cascade of bad luck, and there’s nothing I can do to stop it.ĭarkest Dungeon is solidly built from these highs and lows. The attack that takes her out leaves our party without a healer. My Vestal hovers on death’s door the next blow could kill her. I try to retreat on my Hound Master’s turn but his stress has caused him to develop the Masochistic affliction, which makes him refuse. Suddenly my hardy little band of heroes is hemorrhaging HP and sanity. Enemy debuffs start stacking: their blows grow less accurate, their resistance to damage weakens. My Occultist misses and the Crusader mocks him, pushing his stress to the brink. The other Bone Courtier does the same, and suddenly my Crusader’s stress bar fills up and he develops an affliction: Abusive. The Bone Courtier enemy dodges an attack and lands his Tempting Goblet attack, which causes low physical damage but a lot of mental damage. I rest on the laurels of my battle management, already fantasizing about how I’m going to use the loot from this dungeon to level up my buildings and roster of other heroes, waiting for us back in the hamlet. They’re playing off of each other well: my Hound Master makes short work of the enemy my Occulist debuffed, my Crusader’s blows are hitting hard, and my Vestal is unleashing crit heals like a champ. Fresh from camping, their health is high and their stress is manageable. My four heroes look good going into this fight.
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